Civ 5 ww2 mods

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I look forward to losing track of days at a time. Once that's out, all I'd want is terrain-shaping (digging canals, melting ice caps, re-routing rivers, etc) and I'd be completely satisfied. There's a whole WWI set of units and technologies before you get to the WW2 stuff. G&K also has some tweaks in the tech tree which make things more interesting. I had hoped it would be a bit more passive, particularly end-game, where, even in Quick games, spies can take hundreds of turns to successfully steal a tech (if the defender has the right buildings), but it still allows less technologically advanced civs to keep up. It lets you steal technology from other civilizations or influence elections in city-states for an Influence bonus. This mod adds new leaders for almost all civilizations. And that's just from the first tier of bonuses! Espionage is nice, but. Description WW2 Mod - 16 new leaders from World War Two, custom rulesets and maps, 18 new units, new distirct and 4 new buildings. Religion adds a lot more depth, with some powerful bonuses for the cities that follow it, like (my favorites) 15% population growth, and +30 healing when fortified next to a friendly city. That's why EVE Online has a separate Chinese server run by another company which leases the rights or something.Īnyway, I've got Civ. China's government doesn't play nice with video game publishers.

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