How to model complex mechanical hard surface geometry including the engine of the plane, small inserts, latches, wires, sharp corners, and other complex shapes.Ĭreating UV maps on the finished Maya model so that there is sufficient texel density on the model and also consistent texel density between all the pieces of the plane. Using the Realit圜apture high poly mesh as reference geometry for the retopology process in Maya.
How to clean up a scan mesh using the editing tools on high resolution geometry in Realit圜apture and ZBrush before exporting the final scan model to Autodesk Maya.
How to photograph and capture large scale objects like aircraft or helicopters on site in order to recreate highly detailed photogrammetry models in Realit圜apture.Īn in-depth class using Realit圜apture software to align, solve and generate a detailed 3D textured model of a large scale vehicle.